Sci-Fri Special: The Design Fiction of Starfield
An early look at some tiny details in an astronomically massive game world.
Design FictionThis post also appears at www.designfictiondaily.com
Housekeeping
It’s #Sci-Friday and I want to recognize some fellow substackers who have joined me in sharing their favourite sci-fi reads/watches/plays etc. on Sci-Friday. Pay them a visit and get your fill of sci-fi goodness with excellent recommendations from excellent content creators.
@Andrew Smith, @BrianAlfred1983, @Carla Pettigrew, @Kathryn Vercillo, @Kevin Alexander, @Alejandro Piad Morffis, @Scoot, @Michael S. Atkinson, @Alex S. Garcia, @Jeff Kinnard, @Ben Kerschberg
Starfield!
After years of eager anticipation, Bethesda Games' much-hyped "Starfield" has finally graced the gaming world. Set in the year 2330, this science fiction RPG paints a narrative where humanity, having outgrown Earth, now thrives among the stars, specifically within a cluster known as the Settled Systems.
Though "Starfield" is laden with missions, objectives, and achievements, it's not just about ticking boxes. At its heart, it's a vast, expansive open-world sandbox teeming with possibilities, and that's precisely what has captured my intrigue. Just as one might journey back in time to explore relics of bygone eras, I see this game as a unique portal for a sort of "futures archaeology."
The game's universe, consisting of whole planets, beckons with countless cities and outposts ripe for discovery. Bear in mind, the sheer enormity of "Starfield" is such that even after three days post-release, its vastness remains largely uncharted here. My playthroughs, admittedly, are thrice as lengthy as the average gamer's, given my penchant for pausing to collect artifacts, even as I strive to progress my in-game character.
Rest assured, this ‘review’ won't tread into spoiler territory regarding gameplay. Instead, I'll spotlight those subtle details and nuances, often overlooked, that breathe life into the game's universe and hint at the rich lore beneath its surface.
Design Fiction Practice
Design Fiction is an exercise in stretching the bounds of imagination. Engaging with an immersive game like "Starfield" alleviates some of that creative burden, paving the way for unbridled exploration and discovery. It's akin to a rehearsal for the imaginative journey one undertakes when crafting design fiction artifacts. Delving into new locations, scrutinizing hidden nooks, rifling through drawers, unearthing artifacts, and documenting diverse archetypes—these actions in-game hone the skill needed to visualize and create such scenarios mentally.
So, without further ado, let's delve into some intriguing details from my initial hours in the gameplay.
Abandoned Lab on Planet Kreet
Establishing shot of one of the many rooms in this abandoned lab.
On this planet lies an abandoned laboratory, its many chambers beckoning with secrets waiting to be unveiled. While there are items aplenty to collect, the real treasures are the intricacies in set design that double as design fiction artifacts. These details, subtle yet telling, offer glimpses into the rich tapestry of this world.
Among these finds, several seemingly mundane objects stand out, often with a hint of whimsy.
Apologies in advance for the low contrast in the photos that follow; the lab's dim ambiance is to blame. But hang tight—the next destination promises brighter visuals.
Basic warning signs about dangerous stuff. Could exist today.
Simple, mundane, everyday symbol.
Elaborate warning sign
Warning sign details showing iconography.
A meticulous examination of the corner icons sheds light on the lurking perils within this location. While many of these symbols are immediately identifiable, a few remain enigmatic. Nonetheless, they all appear to be in line with what one might typically anticipate.
Standard workplace dogma :)
It’s nice to see the cringe of office culture continue to exist in this future. Let’s dig even deeper …
Wonderful workplace motivational poster.
Numerous artifacts scattered about offer subtle clues to the prevailing culture of this world.
Recruitment poster
Recruitment poster closeup
I want this poster.
A movie poster.
Hints of a burgeoning film industry in this universe have piqued my curiosity. Might there be a theater on another planet showcasing this film? Or perhaps a magazine critique somewhere in the game's expanse?
My attempt to dig deeper into “Lincoln Singh” yielded no results. Nothing seems to link the name directly to "Starfield" or Bethesda. My guess? It's a fictional name, perhaps a clever amalgamation of two developers' names—a sly easter egg tucked away for those in the know.
A Chunko vending machine
"Chunko" is a recurring brand that peppers the game's landscape. From vending machines and advertisements to discarded packaging, its omnipresence is undeniable. In many ways, "Chunko" evolves beyond mere branding, taking on a character-like significance within the game.
White board notes.
More notes.
Handwritten notes on whiteboards are a common sight in this area. Some unveil underlying tensions among the crew, while others allude to the lurking threats within the lab.
On the whole, the artifacts scattered throughout this station predominantly come across as basic set design elements. There's a conspicuous absence of deeper clues or underlying narratives. Most of the signs and posters serve as mere surface-level exposition, acting as visual fillers to enhance the scene rather than convey deeper layers of story.
New Atlantis - Planet Jemison
Firstly, I can't help but wonder if this planet's name is a nod to N.K. Jemisin, the acclaimed author behind the award-winning "The Broken Earth" trilogy.
New Atlantis Skyline
This city is brimming with intriguing sights to behold, and the lighting is a marked improvement over the dim ambiance of the lab on Kreet. Below, you'll find a collection of photos showcasing various signs and ads I encountered while navigating New Atlantis and embarking on a few missions.
From the images, it's evident that certain brand names, such as Trident, make recurring appearances. I'm eager to find out if these brands maintain their presence on other planets. Just how far-reaching is the commercial landscape in this universe?
I'm only scratching the surface of "Starfield," having ventured through merely two planets in a span of 5 hours of gameplay. Rest assured, as I delve deeper and uncover more, I'll be sure to share my intriguing discoveries.

